Wow: The night elves look so great
The timeless graphics style of World of Warcraft can also keep up with the MMOS of that time almost 20 years later. But WOW fans always give us a look at how the MMO of Blizzard could look like in the current graphics engines. For example, we were already allowed to admire the gates of Orgrimmar in Unreal Engine 5 or paint us, as it would feel comfortable to cross the Azur tythosols in Unreal Engine 4 **
After recovering the starting area for Dwarfs and Gnome and the Arena Circle of Blood in Unreal Engine 4, Youtuber Costa shows us in his latest video, as the starting area of the night elves in Unreal Engine 4 could look like.
The foliage valley from Wow in Unreal Engine 4
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In a nearly three-hour video, Costa shows how he has recovered the most important places of the night elf boot area in Unreal Engine 4. The whole thing is with the right music, which leaves a WOW player from a World of Warcraft to dream in high gloss. At the end, a whopping 30 hours finished in the project. From 2:53:38 In the video you can see the final product, which wow players dream of a graphic update for Wow.
Whether the game would run with all its details and with players in the world then is another question. So far, WOW (Buy Now) with his graphics style continues to be with and gives players again and again graphic updates for character models. How would you find a WOW in Unreal Engine 4 or 5? And which zone do you want to see next in Unreal Engine 4? Write us in the comments.
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